- 10% Health
+ 1 Team Extra Life
Each teammate gains 100 bonus Copper at the start of each level.
+ 7.5% Bullet Damage + 200% Bullet Penetration
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 50% Healing Efficiency
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
- 10% Health
+ 1 Team Support Inventory
Healing a teammate also applies 50% of the effect to you.
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
- 10% Health
+ 1 Team Quick Slot Inventory
+2 Extra life
+10% Reduced Incap Trauma
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.