Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
Each teammate gains 100 bonus Copper at the start of each level.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 50% Accessory Damage - 15% Ammo Capacity
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 75% Accessory Damage - 25% Swap Speed
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 10% Bullet Damage + 15% Effective Bullet Range
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 30% Accuracy
+ 20% Team Bolstered Health + 5 Team Health
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
You have an additional 10% chance to not consume Accessories when used.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.