Heal 6 Health over 7 seconds to nearby teammates.
Gadget Cost: 60 Pistol bullets.
REPLACES: Offensive Slot
Begin marking nearby Mutations every 7 seconds. Gain 20% chance to negate damage while active.
Gadget Cost: 20 Sniper bullets.
REPLACES: Quick Slot, FRAGILE
After you kill a Mutation, the next time you damage a Mutation is guaranteed to cause them to Stumble.
+5% Stumble Damage
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
+ 20% Reload Speed + 25% Weapon Swap Speed
When you stow your weapon, it reloads.
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
+ 50% Healing Efficiency
+ 40% Reload Speed with Shotguns.
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
+ 50% Ammo Capacity + 15% Reload Speed