While crouching, gain 10% Damage Resistance and 40% Accuracy.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 75% Ammo Capacity - 5% Move Speed
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 45 Health - 25% Stamina
Gain 250 bonus Copper at the start of each level.
+ 20% Team Bolstered Health + 5 Team Health
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
Each teammate gains 100 bonus Copper at the start of each level.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.