You can sense nearby weapons.
More weapons spawn.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 4% Move Speed while using an SMG. + 35% Reload Speed while using an SMG.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
+ 40% Stamina
+2 Extra life
+10% Reduced Incap Trauma
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health