When you stow your weapon, it reloads.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 50% Ammo Capacity + 15% Reload Speed
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 50% Weapon Swap Speed - 5% Damage Resistance
When a horde is triggered, your team gains 20 Health.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency