Melee kills heal 1 Health and 0.1 Trauma.
+ 45 Health - 25% Stamina
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 35 Health - 15% Ammo Capacity
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 50% Healing Efficiency
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights