- 10% Health
+ 1 Team Extra Life
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 50% Accuracy DISABLES: Aim Down Sights
While crouching, gain 10% Damage Resistance and 40% Accuracy.
+ 50% Reload Speed DISABLES: Aim Down Sights
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
Melee kills heal 1 Health and 0.1 Trauma.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights