You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 50% Healing Efficiency
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
When a horde is triggered, your team gains 20 Health.
+ 20% Team Bolstered Health + 5 Team Health
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 20% Team Overheal + 5% Team Healing Efficiency
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.