+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
Melee kills heal 1 Health and 0.1 Trauma.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 50% Healing Efficiency
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 25% Damage - 30% Health
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
When a horde is triggered, your team gains 20 Health.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.