+ 20% Team Overheal + 5% Team Healing Efficiency
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Healing Efficiency
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Healing a teammate also applies 50% of the effect to you.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 1 Support Inventory + 15% Trauma Resistance
+2 Extra life
+10% Reduced Incap Trauma
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma