Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 50% Healing Efficiency
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
- 10% Health
+ 1 Team Extra Life
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 2 Support Inventory
When you use a Medical Accessory, all teammates heal for 8 Health.
+2 Extra life
+10% Reduced Incap Trauma
+ 1 Team Support Inventory
Healing a teammate also applies 50% of the effect to you.