+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When a horde is triggered, your team gains 20 Health.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
+ 75% Accessory Damage - 25% Swap Speed
- 5% Health
+ 1 Team Offensive Inventory
Healing a teammate also applies 50% of the effect to you.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
+ 50% Accessory Damage - 15% Ammo Capacity
You have an additional 10% chance to not consume Accessories when used.
+ 2 Offensive Inventory
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.