- 10% Health
+ 1 Team Extra Life
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 40% Reload Speed with Shotguns.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 50% Ammo Capacity + 15% Reload Speed
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
+ 2 Support Inventory
- 10% Health
+ 1 Team Support Inventory
You can sense nearby Copper.
More Copper Piles spawn.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.