+ 20% Trauma Resistance
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 30% Trauma Resistance - 100% Fire Resistance
+ 1 Support Inventory + 15% Trauma Resistance
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Melee kills heal 1 Health and 0.1 Trauma.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 50% Use Speed + 10% Stamina
+ 75% Use Speed - 5% Damage Resistance
+ 1 Quick Slot Inventory + 10% Use Speed