+ 1 Support Inventory + 15% Trauma Resistance
Melee kills heal 1 Health and 0.1 Trauma.
+ 20% Trauma Resistance
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Gain + 10% Damage Resistance while you have Temporary Health.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 30% Trauma Resistance - 100% Fire Resistance
While crouching, gain 10% Damage Resistance and 40% Accuracy.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 5% Damage Resistance + 5 Health
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency