Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 20% Team Overheal + 5% Team Healing Efficiency
Melee kills heal 1 Health and 0.1 Trauma.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Each teammate gains 100 bonus Copper at the start of each level.
+ 50% Healing Efficiency
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency