Assumes the use of the bug where not locking in a character gives you 1 extra card draw to help with the run.
Cards are listed in order with each levels specific obstacles in mind.
Cleaner
50%10 votes
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Run like hell
mobility
+ 12% Move Speed
+ 15% Sprint Speed
When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Motorcycle helmet
defense
+ 15% Damage Resistance
+ 10 Health
DISABLES: Aim Down Sights
Tactical vest
offense
+ 30% Rifle Ammo Capacity
+ 10% Damage with Assault rifles and LMGs
Nightmare Act 1 - LMG Offensive - Cards in Order – FortHope