Nightmare Act 1 - LMG Offensive - Cards in Order – FortHope
Last Updated 12/02/2021
Nightmare Act 1 - LMG Offensive - Cards in Order
50%0 vote
Assumes the use of the bug where not locking in a character gives you 1 extra card draw to help with the run.
Cards are listed in order with each levels specific obstacles in mind.
Cleaner
50%0 vote
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Run like hell
mobility
+ 12% Move Speed
+ 15% Sprint Speed
When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Hunker Down
defense
While crouching, gain 10% Damage Resistance and 40% Accuracy.
Mag Coupler
offense
+ 50% Reload Speed
DISABLES: Aim Down Sights
Silver bullets
offense
+ 10% Bullet Damage
+ 15% Effective Bullet Range
Widemouth magwell
offense
+ 30% Reload Speed
- 5% Damage Resistance
Tactical vest
offense
+ 30% Rifle Ammo Capacity
+ 10% Damage with Assault rifles and LMGs