Nightmare Act 1 - LMG Offensive - Cards in Order – FortHope
Last Updated 12/02/2021
Nightmare Act 1 - LMG Offensive - Cards in Order
50%0 vote
Assumes the use of the bug where not locking in a character gives you 1 extra card draw to help with the run.
Cards are listed in order with each levels specific obstacles in mind.
Cleaner
50%0 vote
Share the wealth
utility
Team effects
Each teammate gains 100 bonus Copper at the start of each level.
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Run like hell
mobility
+ 12% Move Speed
+ 15% Sprint Speed
When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Hunker Down
defense
While crouching, gain 10% Damage Resistance and 40% Accuracy.
Mag Coupler
offense
+ 50% Reload Speed
DISABLES: Aim Down Sights
Double grenade pouch
offense
+ 2 Offensive Inventory
Bomb squad
offense
1 Additional Frag Grenade spawns in each map.
Team effects
+ 25% Team Explosive Damage
+ 20% Team Explosive Resistance
Silver bullets
offense
+ 10% Bullet Damage
+ 15% Effective Bullet Range
Fire in the hole!
mobility
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
Motorcycle helmet
defense
+ 15% Damage Resistance
+ 10 Health
DISABLES: Aim Down Sights
Widemouth magwell
offense
+ 30% Reload Speed
- 5% Damage Resistance
Tactical vest
offense
+ 30% Rifle Ammo Capacity
+ 10% Damage with Assault rifles and LMGs