Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 25% Damage - 30% Health
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
+ 7.5% Bullet Damage + 200% Bullet Penetration
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 30% Reload Speed - 5% Damage Resistance
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
You can sense nearby weapons.
More weapons spawn.
+ 30% Weakspot Damage - 5% Damage Resistance
Precision Kills with guns grant + 0.5% Accuracy until the end of the level.