Melee kills heal 1 Health and 0.1 Trauma.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Turns your Bash into a Knife that counts as a Melee weapon.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 20% Team Bolstered Health + 5 Team Health
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
+ 50% Ammo Capacity + 15% Reload Speed
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
You can sense nearby Copper.
More Copper Piles spawn.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 20% Trauma Resistance
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 10% Team Ammo Capacity + 3.5% Team Damage
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.