Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
+ 75% Use Speed - 5% Damage Resistance
+ 50% Use Speed + 10% Stamina
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Each teammate gains 100 bonus Copper at the start of each level.
+ 8% Move Speed
+ 50% Healing Efficiency
Healing a teammate also applies 50% of the effect to you.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).