Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Face your fears
defense
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Battle lust
defense
Melee kills heal 1 Health and 0.1 Trauma.
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Motorcycle helmet
defense
+ 15% Damage Resistance
+ 10 Health
DISABLES: Aim Down Sights
Spiky bits
offense
+ 15 Melee Damage
+ 20% Damage Resistance while using a Melee weapon
- 15% Ammo Capacity
Adrenaline fueled
offense
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Well Rested
talent
Team effects
+ 20%Team Overheal
+ 5% Team Healing Efficiency
Fit as a Fiddle
defense
Team effects
+ 20% Team Bolstered Health
+ 5 Team Health
Fresh bandage
defense
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Amped up
defense
Team effects
When a horde is triggered, your team gains 20 Health.
Combat Knife
offense
Turns your Bash into a Knife that counts as a Melee weapon.
Pumped Up
stat
Your Temporary Health decays 20% slower.
1 Additional Pain Meds spawns in each map.
+ 5% Health
Money grubbers
utility
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.