Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
+ 20% Trauma Resistance
When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 20% Team Bolstered Health + 5 Team Health
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Gain + 10% Damage Resistance while you have Temporary Health.
Every 3 seconds, gain + 10 Bash Damage, stacking up to 10 times. All charges are consumed on use.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Press [M2] with Melee weapons to perform a Heavy Attack.
Heavy Attacks deal 100% increased damage and expend 50% more Stamina.