Melee kills heal 1 Health and 0.1 Trauma.
+ 20% Trauma Resistance
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
+ 20% Team Overheal + 5% Team Healing Efficiency
When a horde is triggered, your team gains 20 Health.
+ 50% Healing Efficiency
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
You can sense nearby Copper.
More Copper Piles spawn.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed