+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
You can sense nearby Copper.
More Copper Piles spawn.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 2 Support Inventory
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+2 Extra life
+10% Reduced Incap Trauma
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.