+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
You can sense nearby Copper.
More Copper Piles spawn.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+2 Extra life
+10% Reduced Incap Trauma
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 2 Support Inventory
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs