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    Last Updated 12/25/2021

    Melee Knife

    50%0 vote
    The Knife has multiple advantages compared to other melee weapons : - You don't need to have a melee weapon (so you can keep and play a ranged weapon instead). - It does enough damage to one-shot commons (even monstrous), while having a cleave large enough to handle hordes (since the December patch). - Because of these two last points, you don't need to play Weapon Scavenger in your deck, nor cards that boost Melee DMG. - Also it can't do damage to your teammates. The Knife is excellent against hordes, not good against Tallboys. But against them you can use your ranged weapon instead (preferably a Shotgun), or an Axe. I myself choose to use a Shotgun, which is why I putted the Quick Kill + Mag Coupler + Shredder package, so I have an accurate Shotgun that can debuff Tallboys and handle other mutations easily. If you prefer to use an Axe against Tallboys, put some cards like Batter Up, Ignore the Pain and/or Heavy Hitter instead. From my experience, if you play as Holly, Meth Head and Brazen are enough to not have Stamina problems. If you're playing as another character, you should put Adrenaline Fueled higher in the deck. I find Down in Front to be mandadory if you don't want to be shredded by your teammates while you are handling hordes in front of them, but with a good team you can drop it. Meth Head and Face your Fears are also key cards for melee, which is why I have the Knife as the 4th card only (I just use another melee weapon before then). I put the DMG resists cards rather late because I find that the high amount of temporary HP you get is enough to keep you alive. Breakout is a tech card which is especially useful for the last map of Act 3. You can swap it for something else.
    Cleaner
    Tags
    front-linertankmelee
    50%0 vote
    Card image

    Down In Front!

    defense
    Affinity icon

    While crouching you neither take nor deal Friendly Fire damage. + 10 Health

    Comments (0)
    Comments (0)
    Card image

    Meth Head

    offense
    Affinity icon

    Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights

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    Face your fears

    defense
    Affinity icon

    Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.

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    Combat Knife

    offense
    Affinity icon

    Turns your Bash into a Knife that counts as a Melee weapon.

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    Brazen

    offense
    Affinity icon

    + 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed

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    Vanguard

    defense
    Affinity icon

    Melee kills heal 1 Health to yourself, and teammates within 10 meters.

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    Mugger

    utility
    Affinity icon

    Kills with Melee weapons have a 5% chance to spawn ammo or Razor Wire.

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    Battle lust

    defense
    Affinity icon

    Melee kills heal 1 Health and 0.1 Trauma.

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    Quick Kill

    offense
    Affinity icon

    + 50% Accuracy DISABLES: Aim Down Sights

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    Shredder

    offense
    Affinity icon

    Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)

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    Mag Coupler

    offense
    Affinity icon

    + 50% Reload Speed DISABLES: Aim Down Sights

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    Motorcycle helmet

    defense
    Affinity icon

    + 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights

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    Adrenaline fueled

    offense
    Affinity icon

    When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.

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    Numb

    defense
    Affinity icon

    Gain + 10% Damage Resistance while you have Temporary Health.

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    Breakout

    utility
    Affinity icon

    Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).

    MoucheronQuipet

    Holly