Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
You can sense nearby Support Accessories.
More Support Accessories spawn.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.
+ 45 Health - 25% Stamina
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
You have an additional 10% chance to not consume Accessories when used.
+ 40% Reload Speed with Shotguns.
+ 50% Reload Speed DISABLES: Aim Down Sights
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)