Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee kills heal 1 Health and 0.1 Trauma.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 50% Healing Efficiency
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
You can sense nearby Ammo.
More ammo spawns.
You can sense nearby weapons.
More weapons spawn.
You can sense nearby Copper.
More Copper Piles spawn.
You can sense nearby Support Accessories.
More Support Accessories spawn.
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed