Acts 2/3
Part of a Prebuild Team.
Early focus on Group therapy and support scav to keep small heals flowing
Small amount of Mid game Damage and mobility.
Good bit of Health/DR for survivability.
Cleaner
Tags
nightmaremedic
50%0 vote
Support Scavenger
utility
You can sense nearby Support Accessories.
More Support Accessories spawn.
Group therapy
defense
When you use a Medical Accessory, all teammates heal for 8 Health.
Fanny Pack
defense
+ 1 Support Inventory
+ 15% Trauma Resistance
Field surgeon
defense
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Amped up
defense
Team effects
When a horde is triggered, your team gains 20 Health.
Needs of the many
defense
- 10% Health
Team effects
+ 1 Team Extra Life
Medical professional
defense
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Run like hell
mobility
+ 12% Move Speed
+ 15% Sprint Speed
When you take damage, you lose the benefits of Run like Hell for 3 seconds.