At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 50% Healing Efficiency
Healing a teammate also applies 50% of the effect to you.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Pain Meds you apply also grant + 25% Damage for 60 seconds.
Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Pain Meds you apply also grant + 20% Stamina Regen, + 15% Reload Speed, and + 15% Weapon Swap Speed for 60 seconds.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma