You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Gain + 10% Damage Resistance while you have Temporary Health.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
You can sense nearby weapons.
More weapons spawn.
While crouching, gain 10% Damage Resistance and 40% Accuracy.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 10% Bullet Damage + 15% Effective Bullet Range
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 45% Move Speed while firing. + 3% Move Speed while not firing.