Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
+ 20% Trauma Resistance
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
+ 30% Stamina Regeneration + 5 Health
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 10% Team Stamina + 10% Team Stamina Regen
Melee kills heal 1 Health and 0.1 Trauma.