When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
+ 20% Team Overheal + 5% Team Healing Efficiency
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When a horde is triggered, your team gains 20 Health.
+ 50% Ammo Capacity + 15% Reload Speed
+ 20% Team Bolstered Health + 5 Team Health
+ 50% Healing Efficiency
+ 25% Ammo Capacity + 2.5% Bullet Damage
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
Each Precision Kill gives 5% increased Weakspot Damage for 10 seconds.
- 10% Health
+ 1 Team Extra Life
+ 1 Team Support Inventory
Heal 6 Health over 7 seconds to nearby teammates.
Gadget Cost: 60 Pistol bullets.
REPLACES: Offensive Slot
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.