Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
- 10% Health
+ 1 Team Support Inventory
+ 20% Team Bolstered Health + 5 Team Health
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 75% Accessory Damage - 25% Swap Speed
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
+ 2 Offensive Inventory
You have an additional 10% chance to not consume Accessories when used.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost