When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 1 Support Inventory + 15% Trauma Resistance
+ 50% Healing Efficiency
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 50% Use Speed + 10% Stamina
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 30% Reload Speed - 5% Damage Resistance
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
+ 20% Weakspot Damage
You can sense nearby Copper.
More Copper Piles spawn.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
You can sense nearby Support Accessories.
More Support Accessories spawn.