+ 20% Melee Damage against Mutations
When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
Soften Up
offense
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Spiky bits
offense
+ 15 Melee Damage
+ 20% Damage Resistance while using a Melee weapon
- 15% Ammo Capacity
Scar tissue
defense
Take 1 less damage from all Ridden.
Numb
defense
Gain + 10% Damage Resistance while you have Temporary Health.
Vanguard
defense
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights