While crouching you neither take nor deal Friendly Fire damage. + 10 Health
While crouching, gain 10% Damage Resistance and 40% Accuracy.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 45 Health - 25% Stamina
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
+ 20% Reload Speed + 25% Weapon Swap Speed
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
Each teammate gains 100 bonus Copper at the start of each level.
+ 50% Reload Speed DISABLES: Aim Down Sights
+ 50% Accuracy DISABLES: Aim Down Sights
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 30% Reload Speed - 5% Damage Resistance