Melee kills heal 1 Health and 0.1 Trauma.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Gain + 10% Damage Resistance while you have Temporary Health.
+ 20% Trauma Resistance
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
+ 30% Weakspot Damage - 5% Damage Resistance
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 45 Health - 25% Stamina
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.