+ 50% Healing Efficiency
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
- 10% Health
+ 1 Team Support Inventory
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 50% Ammo Capacity + 15% Reload Speed
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 4% Move Speed while using an SMG. + 35% Reload Speed while using an SMG.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 10% Team Ammo Capacity + 3.5% Team Damage
When you use a Medical Accessory, all teammates heal for 8 Health.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health