+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Gain 250 bonus Copper at the start of each level.
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 75% Accessory Damage - 25% Swap Speed
+ 50% Reload Speed DISABLES: Aim Down Sights
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
+ 2 Offensive Inventory
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 30% Weakspot Damage DISABLES: Aim Down Sights
+ 20% Weakspot Damage
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 25% Accessory Damage
+ 50% Accessory Damage - 15% Ammo Capacity