Not much to say here. Doc’s innate 20% healing efficiency + the 60% from the card should be sufficient enough to cover that + support item upgrades. Flex cards are the use speed cards replace them as you will.
Cleaner
Tags
nightmaremedic
50%0 vote
Support Scavenger
utility
You can sense nearby Support Accessories.
More Support Accessories spawn.
Money grubbers
utility
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Shoulder bag
defense
+ 2 Support Inventory
Experienced EMT
defense
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Run like hell
mobility
+ 12% Move Speed
+ 15% Sprint Speed
When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Field surgeon
defense
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Combat medic
defense
+ 50% Use Speed
Heals teammates for an additional 20 Health when you revive them.
Charitable soul
defense
Healing a teammate also applies 50% of the effect to you.
Medical professional
defense
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Poultice
defense
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.