Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Each teammate gains 100 bonus Copper at the start of each level.
You can sense nearby Support Accessories.
More Support Accessories spawn.
- 10% Health
+ 1 Team Support Inventory
+ 30% Weakspot Damage - 5% Damage Resistance
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 2 Support Inventory
+ 45 Health - 25% Stamina
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance