While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
+ 7.5% Bullet Damage + 200% Bullet Penetration
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 30% Weakspot Damage - 5% Damage Resistance
+ 25% Damage - 30% Health
+ 30% Reload Speed - 5% Damage Resistance
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 50% Reload Speed DISABLES: Aim Down Sights
+ 30% Weakspot Damage DISABLES: Aim Down Sights
+ 50% Accuracy DISABLES: Aim Down Sights
Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
REPLACES: Support Slot