Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 50% Use Speed + 10% Stamina
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 75% Use Speed - 5% Damage Resistance
Healing a teammate also applies 50% of the effect to you.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 2 Support Inventory
When you use a Medical Accessory, it also heals 3 Trauma to the target.