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    Last Updated 11/24/2021

    Walkin with a Shotgun

    50%0 vote
    This is a theoretical build I'm working on. Not field tested yet. Basically the goal is to have constant temp health and to be the front of the pack with your shotgun...without much fear of dying. Lots of weakspot dmg mid campaign. You're the primary damage dealer afterall. Also.. Who needs to aim down sight when you have a shotgun and want to kill things within a few feet from your face for that temp health replenishment. Marathon runner is intended to help you navigate with backpedaling and strafing as fast as you walk... Because you always want to move around the battlefield and get into a position to hit weakspots.
    Cleaner
    Tags
    DPSshotguntankfront-liner
    50%0 vote

    Imb0r3d

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    Money grubbers

    utility
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    Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.

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    Front Sight Focus

    offense
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    + 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control

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    Quick Kill

    offense
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    + 50% Accuracy DISABLES: Aim Down Sights

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    Shell carrier

    offense
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    + 30% Shotgun Ammo Capacity + 10% Damage with Shotguns

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    Knowledge is power

    utility
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    + 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.

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    Rolling thunder

    mobility
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    + 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.

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    Buckshot bruiser

    defense
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    When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.

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    Face your fears

    defense
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    Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.

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    Numb

    defense
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    Gain + 10% Damage Resistance while you have Temporary Health.

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    Hyper-Focused

    offense
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    + 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.

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    Killer's instinct

    offense
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    + 30% Weakspot Damage DISABLES: Aim Down Sights

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    Scattergun skills

    offense
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    + 40% Reload Speed with Shotguns.

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    Run like hell

    mobility
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    + 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.

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    Fleet of foot

    mobility
    Affinity icon

    + 8% Move Speed

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    Marathon runner

    mobility
    Affinity icon

    No Movement Penalty for strafe and backpedal.

    Walker
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