I've been testing builds for Doc to use in No Hope difficulty, and this is the last build I came up with. So far it's doing it's job to keep the team alive and kickin' but it needs more field testing to be sure.
Cleaner
Tags
no hopemedicsupport
50%10 votes
Support Scavenger
utility
You can sense nearby Support Accessories.
More Support Accessories spawn.
Needs of the many
defense
- 10% Health
Team effects
+ 1 Team Extra Life
Medical professional
defense
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Emt Bag
defense
+ 50% Healing Efficiency
Group therapy
defense
When you use a Medical Accessory, all teammates heal for 8 Health.
Poultice
defense
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Combat medic
defense
+ 50% Use Speed
Heals teammates for an additional 20 Health when you revive them.
Medical expert
defense
+ 50% Revive Speed
When you use a Medical Accessory, it also heals 1 Trauma to the target.
Team effects
+ 15% Healing Efficiency
Field surgeon
defense
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Experienced EMT
defense
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Box o' bags
defense
- 10% Health
Team effects
+ 1 Team Support Inventory
Antibiotic Ointment
defense
+ 25% Healing Efficiency
When you use a Medical Accessory, the target gains 20 Temporary Health.