+ 50% Healing Efficiency
When you use a Medical Accessory, all teammates heal for 8 Health.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 1 Support Inventory + 15% Trauma Resistance
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 10% Bullet Damage + 15% Effective Bullet Range
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
Heal 6 Health over 7 seconds to nearby teammates.
Gadget Cost: 60 Pistol bullets.
REPLACES: Offensive Slot
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
Damaging Ridden with LMGs and Snipers has a 40% chance to slow Ridden near the target by 50% for 5 seconds.