Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Hydration pack
defense
+ 35 Health
- 15% Ammo Capacity
Marathon runner
mobility
No Movement Penalty for strafe and backpedal.
Body armor
defense
+ 20% Trauma Resistance
Berserker
offense
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Durable
defense
+ 15% Trauma Resistance
+ 5 Health
+ 20% Fire resistance