+ 50% Healing Efficiency
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
When you use a Medical Accessory, all teammates heal for 8 Health.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.
+ 20% Team Overheal + 5% Team Healing Efficiency
You can sense nearby Copper.
More Copper Piles spawn.
When a horde is triggered, your team gains 20 Health.
You have an additional 10% chance to not consume Accessories when used.
+ 20% Team Bolstered Health + 5 Team Health
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.