Melee kills heal 1 Health and 0.1 Trauma.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 30% Stamina Regeneration + 5 Health
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Take 1 less damage from all Ridden.
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
You can sense nearby Copper.
More Copper Piles spawn.
Kills while at Critical Health recover 1 Health.